Crystal Growth Systems For Blender
Two Different Crystal Growth Methods for Blender 3D
Utilizes Geometry Nodes and an Object to simulate growth
Includes:
4 different crystal sets but is interchangeable if you have your own
A "Growth 2" Geometry node which allows you to modify all necessary parameters and scatters crystals over whole object.
A "Growth 1" Geometry node which allows you to move an object and control the density/spread of the crystals with that object, good for animating growth scenes.
If you want to add your own crystal sets, separate them into a "base" and "main collection" and then add them accordingly to the geo node inputs.
Should be good for Blender 3.6+ if there are any issues in Blender 4.0 because of Geometry Node or Material changes, contact me and I will update with a Blender 4.0 version.
Two Blender Geo Nodes and 4 Crystal Sets